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Tech · Tech

Gaming History: EA Dissolves BioWare After Three Decades of Franchises

Electronic Arts has announced the closure of its legendary development studio, ending the team behind Mass Effect and Dragon Age.

By Ahmed Mansour ·

Electronic Arts (EA) has officially shut down BioWare, the development studio responsible for some of the most recognized titles in video game history. In a recent internal letter addressed to employees, the company confirmed the closure of both the main studio and its Edmonton branch. This decision marks the end of a 31-year run for the team that created iconic franchises such as Mass Effect, Dragon Age, Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate. Along with the studio's dissolution, EA also canceled the early development phases of the next entry in the Mass Effect series.

The decision follows a period of strategic realignment for EA, which went private in August of this year. BioWare has been part of the EA family since 2008, but the parent company is now narrowing its focus to specific high-performing properties. While BioWare was described in the letter as a “legendary studio,” EA stated that it made the choice not to proceed with the upcoming Mass Effect game, which had only a small team working on its initial stages.

The next Mass Effect title had been on the horizon for several years. It was first revealed in November 2020 and subsequently teased with an official trailer on the franchise's YouTube channel in December of that year. In 2021, the studio released the Mass Effect Legendary Edition, a remaster of the original trilogy. Since that release, the studio’s output has been sparse, with its most recent significant title being Dragon Age: The Veilguard, which launched in 2024.

EA’s communication regarding the closure was brief, dedicating only a few lines to the studio's end. Instead, the letter outlined three primary strategic pillars: Deepen Our Core, Expand Our Reach, and Transform Our Business. The company is currently prioritizing its Battlefield franchise, noting that Battlefield 6 has been a “great success.” Other key projects include new modes for Apex Legends, a Marvel’s Iron Man title, and the next installment in the Star Wars Jedi series.

Under the EA Sports umbrella, the company is also advancing “Project Gridiron,” a social-first, open-world American football experience. Additionally, a revival of the Fight Night boxing franchise is currently in pre-production. EA also indicated that it would prioritize efforts on “Project Evergreen,” a project associated with The Sims franchise. These initiatives represent the core areas where EA intends to concentrate its development resources moving forward.

For the employees affected by the closure, EA stated that they will be supported in exploring other opportunities within the company. The letter did not specify the exact number of jobs impacted. Notably, EA did not declare that the Mass Effect or Dragon Age brands are permanently dead, nor did it explicitly list the studio’s past released games in the communication. This leaves the future of these intellectual properties somewhat ambiguous, though the creative team behind them is no longer active as a standalone unit.

The reception of BioWare’s latest release may have influenced this strategic shift. In early 2025, EA noted that Dragon Age: The Veilguard engaged approximately 1.5 million players during its launch quarter, a figure that was down nearly 50% from the company’s initial expectations. While EA did not explicitly link this performance to the decision to close the studio, the numbers provide context for the change in direction. Around that same time, BioWare general manager Gary McKay had explained that only a “core team” was working on the next Mass Effect game and that the full studio was not required for support, as other colleagues were being matched with different teams at EA.

This move aligns with broader trends in the gaming industry, where cost-cutting measures have become common. For instance, Microsoft announced 3,200 job cuts in its Xbox division in July of this year, citing low margins as a primary factor. EA has not yet revealed specific release dates for its major upcoming titles. However, the company plans to discuss its future direction and the work ahead with its staff at a Global Town Hall event scheduled for November. The closure suggests a strategy of doubling down on established core franchises while streamlining operations to refocus on areas that have demonstrated consistent success.

Source: Tom's Hardware

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